Tuesday, 17 November 2015

Session 8 (Week 16)


17/11/2015

After the development from the previous weeks work, I took the knowlesge I learnt and put it into practice on my other platforms. I implemented a more subtle look which I felt looks more proffesional. I feel this because there is not so much going on, it's not as busy as my first attempt, which gave me the understanding for my future pieces.


During development, the computer crashed meaning re-creations of previous models was needed. This allowed me to look at what I had already created and meant I could develop my work differently and what I felt, to a better standard.


18/11/2015

This session I developed my level further by implementing more foreground pieces and developing the pieces and detailing my level. I took my level into unity to ensure it would keep the low poly look when I placed it into the game engine. I did this because if it did not keep the style I was after, I would have needed to create my level differently. I was pleased that it kept the look and this meant I could continue the develpoment as I was.


3D model in Unity

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