Wednesday, 11 November 2015

Session 7 (Week 15)


11/11/2015

This session I began to grey box my level out. I began with using boxes to create the rocks but discovered that I could not get the shape correctly and I could also not get the look I wanted to create which was a low poly broken look which I find really interesting.
So from this intial development attempt, I proceeded to use a plane to create the rocks by pulling edges to create the outline shape. Once I finalised the shape, I capped the front and back of each and continued this throughout on each of my main level platforms. I did this because I could move vertices to create a borken low poly look as well as using the cut tool to add to look of the model.
I finished the first platform for my level and I'm pleased with how it looks, but after beginning to create other of my platforms, I realised I have made it look too broken and does not feel proffesional. I feel this is not the style I want for my creation, but from this development, I understand what the outcome can be and will take this knowledge further when creating other models to give a more sutble look.
The foreground of my level will feature rocks and a detailed plane. I have gone into this development by using pyramids for my foreground rocks. I gave the rocks these models a rocky look by moving the vetices to create what I felt would fit into my level. They were created in this way because I felt it would give another dynamic to the level, as not everything would look the same and be modeled the same way.

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